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PROJET "MOJOS : MOTEUR DE JEU ORIENTÉ SANTÉ" 
  
Participants :
Denis MOTTET (équipe Pointage & saisie , Professeur )
Jacques PELISSIER (équipe Pointage & saisie , Professeur et praticien hospitalier )
Isabelle LAFFONT (équipe Pointage & saisie , Praticien hospitalier )
Elisabeth Van-DOKKUM (équipe Pointage & saisie , Doctorant )


Moteur de Jeux Orienté Santé MoJOS
The Health Oriented Game-Engine project (Moteur de Jeux Orienté Santé MoJOS) wants to create a middleware dedicated to the design and generation of serious games in the field of health and provide medical evidence that serious gaming is useful and effective, a bit like a medicine of tomorrow ... The consortium combines the expertise of 2 industrials in Montpellier (serious game, strategic ICT) and 2 academic laboratories (informatics and medicine).

The project aims at two goals :

Create a game-engine that is health-oriented
The engine combines functional modules (service oriented computing) that are interoperable, reusable, customizable and is oriented health because it has a self-adaptive Gameplay (artificial intelligent agents) depending on the capabilities of the learner-player-patient.

Demonstrate that the engine is useful
The engine is implemented to generate a specific set of functional rehabilitation after stroke. The game allows innovative , personalized, engaging and mobile rehabilitation. The effectiveness is tested by an evidence based medicine study.

Plus d'informations : http://www.mojos.fr

Equipes impliquées :
 
 
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