Participants : Denis MOTTET (équipe Pointage & saisie
, Professeur ) Jacques PELISSIER (équipe Pointage & saisie
, Professeur et praticien hospitalier ) Isabelle LAFFONT (équipe Pointage & saisie
, Praticien hospitalier ) Elisabeth Van-DOKKUM (équipe Pointage & saisie
, Doctorant )
Moteur de Jeux Orienté Santé MoJOS
The Health Oriented Game-Engine project (Moteur de Jeux Orienté Santé MoJOS) wants to create a middleware dedicated to the design and generation of serious games in the field of health and provide medical evidence that serious gaming is useful and effective, a bit like a medicine of tomorrow ... The consortium combines the expertise of 2 industrials in Montpellier (serious game, strategic ICT) and 2 academic laboratories (informatics and medicine).
The project aims at two goals :
Create a game-engine that is health-oriented
The engine combines functional modules (service oriented computing) that are interoperable, reusable, customizable and is oriented health because it has a self-adaptive Gameplay (artificial intelligent agents) depending on the capabilities of the learner-player-patient.
Demonstrate that the engine is useful
The engine is implemented to generate a specific set of functional rehabilitation after stroke. The game allows innovative , personalized, engaging and mobile rehabilitation. The effectiveness is tested by an evidence based medicine study.
Plus d'informations : http://www.mojos.fr
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